Events hosted by TrueNinjaFrog:
Post-Christmas Clarity #2
Post-Christmas Clarity is a simple multi-minigame event, starring a Snow Rally Race in the (Stock) Omnis, a “SnowFRED” (Gfred) race, possibly RPGs vs Insurgents, and then a Snowball Fight at the end.
The event will be hosted twice during two occasions
We’ll start in a friends-only session that I’ll be hosting, followed by an invite to the playlists. If there are more than 8 people, we could start off with the RPGs vs Insurgents playlists. Otherwise, we’ll just do races and snowball fights.
Post-Christmas Clarity #1
Post-Christmas Clarity is a simple multi-minigame event, starring a Snow Rally Race in the (Stock) Omnis, a “SnowFRED” (Gfred) race, possibly RPGs vs Insurgents, and then a Snowball Fight at the end.
The event will be hosted during two occasions.
We’ll start in a friends-only session that I’ll be hosting, followed by an invite to the playlists. If there are more than 8 people, we could start off with the RPGs vs Insurgents playlists. Otherwise, we’ll just do races and snowball fights.
Halp-Lympics Testing #2
Testing Phase 2: Post Op Van Push, “Randomized” Buggy Race, and MC Club Transform Race. Repeated for 2 events, to grab as many participants as possible. Please partner up with another player in a duo prior to the event.
Preps:
Brightly colored uniforms for visibility and immersion are recommended, as this is essentially a makeshift lab rat experiment professional stress test. Races will not be in GTA mode, however, so players will rarely, if at all, be seen outside of their vehicles.
Halp-Lympics Testing #1
Testing Phase 2: Post Op Van Push, “Randomized” Buggy Race, and MC Club Transform Race. Repeated for 2 events, to grab as many participants as possible. Please partner up with another player in a duo prior to the event.
Preps:
Brightly colored uniforms for visibility and immersion are recommended, as this is essentially a makeshift lab rat experiment professional stress test. Races will not be in GTA mode, however, so players will rarely, if at all, be seen outside of their vehicles.
Bootleg Post-Op Van “Race” #3
Bootleg Post-Op Van “Race”
The first stage of project HALP-LYMPICS is underway. Stress-tests needed. Will undergo active development throughout the test’s event’s timespan. 2 races and a “touch-up” phase, repeated thrice. Each run will be updated by user feedback.
Date And Time: 16:00-16:55, 18:00-18:55, and 20:00-20:55 GMT.
Preps:
None required for the event. However, brightly colored uniforms for visibility and immersion are recommended, as this is essentially a makeshift lab rat experiment professional stress test. Races will not be in GTA mode, however, so players will rarely, if at all, be seen outside of their vehicles.
Bootleg Post-Op Van “Race” #2
Bootleg Post-Op Van “Race”
The first stage of project HALP-LYMPICS is underway. Stress-tests needed. Will undergo active development throughout the test’s event’s timespan. 2 races and a “touch-up” phase, repeated thrice. Each run will be updated by user feedback.
Date And Time: 16:00-16:55, 18:00-18:55, and 20:00-20:55 GMT.
Preps:
None required for the event. However, brightly colored uniforms for visibility and immersion are recommended, as this is essentially a makeshift lab rat experiment professional stress test. Races will not be in GTA mode, however, so players will rarely, if at all, be seen outside of their vehicles.
Bootleg Post-Op Van “Race” #1
Bootleg Post-Op Van “Race”
The first stage of project HALP-LYMPICS is underway. Stress-tests needed. Will undergo active development throughout the test’s event’s timespan. 2 races and a “touch-up” phase, repeated thrice. Each run will be updated by user feedback.
Date And Time: 16:00-16:55, 18:00-18:55, and 20:00-20:55 GMT.
Preps:
None required for the event. However, brightly colored uniforms for visibility and immersion are recommended, as this is essentially a makeshift lab rat experiment professional stress test. Races will not be in GTA mode, however, so players will rarely, if at all, be seen outside of their vehicles.
Stunt Race Marathon #4
Join TrueNinjafrog ’s Friends-Only Session and wait for 15 minutes, then the event starts!
We will start in a random stunt race, then follow the random race list until the end of the event. Enjoy the Stunt race multiplier for this week, and enjoy a somewhat randomized series of races (unless people vote for the same race over and over).
Stunt Race Marathon #3
Join TrueNinjafrog ’s Friends-Only Session and wait for 15 minutes, then the event starts!
We will start in a random stunt race, then follow the random race list until the end of the event. Enjoy the Stunt race multiplier for this week, and enjoy a somewhat randomized series of races (unless people vote for the same race over and over).
Stunt Race Marathon #2
Join TrueNinjafrog ’s Friends-Only Session and wait for 15 minutes, then the event starts!
We will start in a random stunt race, then follow the random race list until the end of the event. Enjoy the Stunt race multiplier for this week, and enjoy a somewhat randomized series of races (unless people vote for the same race over and over).
Stunt Race Marathon #1
Join TrueNinjafrog ’s Friends-Only Session and wait for 15 minutes, then the event starts!
We will start in a random stunt race, then follow the random race list until the end of the event. Enjoy the Stunt race multiplier for this week, and enjoy a somewhat randomized series of races (unless people vote for the same race over and over).
RPGs vs Insurgents Marathon
A marathon stocked full of RPGs, and Insurgents… with Planes, Trains, Supersoldiers, and Snipers? We’ll be slamming expensive armored vehicles with barely-legal rocket launchers, basically. But, some maps may offer… unique twists on gameplay.
This event will not include typical, plain RPG vs Insurgent maps, instead opting for 4 quirky and unique experiences. Expect each map to last around 25-45 minutes.
Event Itinerary
Join on TrueNinjafrog ’s Friends-Only Session at the time of the event (or earlier, if you’d like!), meet up at the Casino parking lot, and 15 minutes after the start time the event activities will commence, in a Playlist. The standard RPG vs. Insurgents map will not be played, this time around.
RPG vs INSURGENT (v2.8)
Probably the most vanilla experience of the 4 maps we will be touring, this RPG vs Insurgents map has been played before with other HALPers, taking place on Vineyard Boulevard.
RPG and Insurgents will still have their typical Rocket Launchers and Insurgents. This map has tight areas of combat and movement, so Insurgents and RPGs beware!
RPG VS INSURGENT VS TRAIN
A map featuring a “third team”, this RPG vs Insurgents map features a NPC-Driven Train for both RPG and Insurgents to be wary of, passing through the RPGs’ platform. GFred fanatics will recognize the local scenery.
This map features a Homing Launcher as part of the RPGs’ arsenal. This allows for less skilled players to more easily hit direct, albeit weaker, shots. Or, for more skilled players, to attempt a weapon-swap to fire 2 rockets faster. The standard Rocket Launcher is still available.
RPG Beasts vs Planes
A level with more unique player dynamics, this map features a super-powered “Beast” RPGs, creating a new challenge for Insurgent, er, Plane players to try to take down. This map takes place above the familiar streets of Los Santos.
RPGs will be armed with Rocket Launchers, Sticky Bombs, and Heavy Sniper rifles. To super-jump, aim (down sights) and jump.
This map features the feared, but Weapons-Disabled B-11 Strikeforce for the Insurgents. Highly skilled pilots and fearless kamikazes are at an advantage, diving at the RPGs from the skies or below.
RPG VS Insurgent (Circle)
Another more vanilla experience of the 4 maps we will be touring, this RPG vs Insurgents map features 4 different ramps for Insurgents to utilize. Located within a big colorful box, this map definitely embodies GTAO’s sandbox nature.
RPGs will be armed with Rocket Launchers, Homing Launchers, and Sniper Rifles.
To balance the ability for RPGs to snipe enemy Insurgents, the Insurgents have 4 lives instead of the typical 1, alongside the aforementioned 4 angles of attack versus 2.
Rules
RPGs vs Insurgents is a Last Team Standing gamemode, where players try to completely eliminate the enemy team: the “RPGs” vs “Insurgents”
RPGs have Rocket Launchers, to try to kill Insurgents. They are stranded on a single platform, to fend off Insurgents and try to survive.
The Insurgents will attempt to kill RPGs by whatever means possible. This means that Insurgents may attempt to use Rocket Launchers against RPGs, or the typical unique vehicles available to the map (often, Insurgents).
HALPer's Squid Game #3
All players will participate in a series of minigames inspired by the popular Netflix show: Squid Game. Participants will be taken to each game in a Festival Bus, and they will go through various minigames until just 1 player is declared the winner. There is a prize for winning, as described in the 'Prizes' section on the event page.
Preps:
Required: A Heist Coverall outfit, not including anything in Red, or with a gasmask.
Required: Showing up on time. Late participants can still participate in the event, albeit as a spectator and a voter for the “Draw-Goner” Drawing Game only.
Optional, but highly recommended: Joining voice chat.
Event Itinerary
1. Join on TrueNinjafrog Friends-Only Session at the time of the event (or earlier, if you’d like!), meet up at the Casino parking lot, and 15 minutes after the start time the event activities will commence.
Red Light, Green Light
A simple, but deadly game of Red Light, Green Light. Losers will be eliminated.
1. Participants will be taken to the far end of Sandy Shores Airfield, and then will be instructed to wait with everyone along the starting line.
2. When TrueNinjafrog detonates a sticky bomb, everyone should start running forward towards the other end of the runway.
3. When TrueNinjafrog detonates a second sticky bomb, participants must quickly stop.
4. If any participants are spotted moving after the second sticky bomb goes off, they will be killed.
5. The process repeats until all remaining participants reach the finish line at the end of the airfield.
6. Eliminated participants will be asked to watch remaining participants from a safe distance.
Draw-Goner Drawing Game (NOTE: Not in-game)
Were it not obvious, a similar game to the “Dalgona Candy Drawing Game” in Squid Game, in which players compete by drawing a prompt. “Goners”, or losers, will be eliminated.
1. Remaining living participants will line up at the end of the airfield. All spectating participants and those who died during Red Light, Green Light must watch from a distance.
2. Each living participant will race to select one of the 10 drawing prompts provided by TrueNinjafrog , based on GTA items. If there are more than 10 participants, they will get to choose from the same 10 prompts.
3. After everyone has selected their prompt, HALPers will be given a “GO” signal to draw their prompt on whichever medium they prefer (A sticky note, scratch paper, Microsoft paint, GIMP, Krita, Photoshop, Illustrator, etc.)
4. Each participant will have 5 minutes to draw their prompt starting after everyone has selected their prompt. Like other time-based events (clothing/fashion events, notably) participants will be reminded in-chat when the time will expire. Participants are highly encouraged to stream their drawing attempt in voice chat if possible.
5. Participants must upload their own drawings in the halp-events channel, and label it as the prompt they were given, before the 5 minute timer expires. A 30 second upload period after the timer’s end will be provided.
6. All spectators and players (living or dead) will REACT to the uploaded images with :oneplus: or :oneminus: in the #halp-events channel, based on how well you can tell what an object is supposed to be (ex. someone may draw the loadout icon for a gun instead of the actual gun itself). Scores are a system of +1 and -1, and you can vote for your own images. Non-participants may vote in Discord if they are around for the event.
7. After the cumulative scores are calculated, the top 50% will be allowed to proceed to the final game. The others will be executed.
RPGs vs Insurgents
Marbles is a fun game. But in GTA, it does not exist. So, instead of hitting marbles, we’re hitting expensive armored vehicles with barely-legal rocket launchers. Losers will be marked, but not yet eliminated.
1. All “living” participants will be invited to a session of RPG vs Insurgents, a gamemode involving RPGs and Insurgents. TrueNinjafrog will join as well as a host, and stream gameplay in voice chat. He will play if the teams are uneven otherwise.
2. Those on the “RPG” team will equip themselves with rocket launchers, to fend off the “Insurgent” team, who will attempt to knock RPG players off of their platform with their Insurgent vehicles.
3. Teams will swap once all “RPG” or “Insurgent” players are eliminated, for a total of 4 rounds.
4. Due to the nature of this game being in a Playlist, participants will NOT be eliminated by this challenge. Losers will be noted by TrueNinjafrog, with a point, listed in #halp-events.
Sumo Remix
Tug-of-War is not a vanilla gamemode in GTAO, needing mods to be possible. So, we will instead be wrestling strength and power through Sumo Remix.
1. From the playlist including RPGs vs Insurgents, players will be pitted against each other in 2 random teams, where they will be playing Sumo Remix.
2. Drive your vehicle to prevent other players from staying within a designated and marked safe zone, before the timer goes off. Players will be eliminated if not in the safe zones.
3. This will continue for 4 rounds total.
4. At the conclusion of this minigame, TNf will establish a new Friends-Only session, so all remaining players can be ready for the final game. All losers, again, will be updated and marked with a point, possibly resulting in some players having 2 points.
5. All players with zero points can proceed to the final game. If there is no or only 1 person compatible for this criteria, all other players with only 1 point can proceed to the final FIB game.
FIB Game
Pronounced “fib” game, this is a parody of the final “Squid Game” of “Squid Game”.
1. All remaining participants will be flown to the top of the FIB building through the usage of a stolen helicopter, or Frogger. Once again, all other spectators are only there to watch in their own flying vehicles, or watch from the surrounding platforms.
2. The last participants will fistfight to the death, restricted only to the skylight area of the rooftop. However, somehow ragdolling or moving off the skylight will result in immediate elimination. By bullet(s).
3. Last person remaining wins the HALPer’s Squid Game.
Prizes (Choose One)
1. 85% cut of a Cayo Perico Heist (1 - 1.7 million, basically $20 in sharkcards lol)
2. A high quality NFT “pixel art” of your avatar of choice, sufficient to receive the Pixel Gang role.
3. A shittily edited jpeg of a trophy, with your name on it, commemorating your victory of HALPer’s Squid Game.
HALPer's Squid Game #2
All players will participate in a series of minigames inspired by the popular Netflix show: Squid Game. Participants will be taken to each game in a Festival Bus, and they will go through various minigames until just 1 player is declared the winner. There is a prize for winning, as described in the 'Prizes' section on the event page.
Preps:
Required: A Heist Coverall outfit, not including anything in Red, or with a gasmask.
Required: Showing up on time. Late participants can still participate in the event, albeit as a spectator and a voter for the “Draw-Goner” Drawing Game only.
Optional, but highly recommended: Joining voice chat.
Event Itinerary
1. Join on TrueNinjafrog Friends-Only Session at the time of the event (or earlier, if you’d like!), meet up at the Casino parking lot, and 15 minutes after the start time the event activities will commence.
Red Light, Green Light
A simple, but deadly game of Red Light, Green Light. Losers will be eliminated.
1. Participants will be taken to the far end of Sandy Shores Airfield, and then will be instructed to wait with everyone along the starting line.
2. When TrueNinjafrog detonates a sticky bomb, everyone should start running forward towards the other end of the runway.
3. When TrueNinjafrog detonates a second sticky bomb, participants must quickly stop.
4. If any participants are spotted moving after the second sticky bomb goes off, they will be killed.
5. The process repeats until all remaining participants reach the finish line at the end of the airfield.
6. Eliminated participants will be asked to watch remaining participants from a safe distance.
Draw-Goner Drawing Game (NOTE: Not in-game)
Were it not obvious, a similar game to the “Dalgona Candy Drawing Game” in Squid Game, in which players compete by drawing a prompt. “Goners”, or losers, will be eliminated.
1. Remaining living participants will line up at the end of the airfield. All spectating participants and those who died during Red Light, Green Light must watch from a distance.
2. Each living participant will race to select one of the 10 drawing prompts provided by TrueNinjafrog , based on GTA items. If there are more than 10 participants, they will get to choose from the same 10 prompts.
3. After everyone has selected their prompt, HALPers will be given a “GO” signal to draw their prompt on whichever medium they prefer (A sticky note, scratch paper, Microsoft paint, GIMP, Krita, Photoshop, Illustrator, etc.)
4. Each participant will have 5 minutes to draw their prompt starting after everyone has selected their prompt. Like other time-based events (clothing/fashion events, notably) participants will be reminded in-chat when the time will expire. Participants are highly encouraged to stream their drawing attempt in voice chat if possible.
5. Participants must upload their own drawings in the halp-events channel, and label it as the prompt they were given, before the 5 minute timer expires. A 30 second upload period after the timer’s end will be provided.
6. All spectators and players (living or dead) will REACT to the uploaded images with :oneplus: or :oneminus: in the #halp-events channel, based on how well you can tell what an object is supposed to be (ex. someone may draw the loadout icon for a gun instead of the actual gun itself). Scores are a system of +1 and -1, and you can vote for your own images. Non-participants may vote in Discord if they are around for the event.
7. After the cumulative scores are calculated, the top 50% will be allowed to proceed to the final game. The others will be executed.
RPGs vs Insurgents
Marbles is a fun game. But in GTA, it does not exist. So, instead of hitting marbles, we’re hitting expensive armored vehicles with barely-legal rocket launchers. Losers will be marked, but not yet eliminated.
1. All “living” participants will be invited to a session of RPG vs Insurgents, a gamemode involving RPGs and Insurgents. TrueNinjafrog will join as well as a host, and stream gameplay in voice chat. He will play if the teams are uneven otherwise.
2. Those on the “RPG” team will equip themselves with rocket launchers, to fend off the “Insurgent” team, who will attempt to knock RPG players off of their platform with their Insurgent vehicles.
3. Teams will swap once all “RPG” or “Insurgent” players are eliminated, for a total of 4 rounds.
4. Due to the nature of this game being in a Playlist, participants will NOT be eliminated by this challenge. Losers will be noted by TrueNinjafrog, with a point, listed in #halp-events.
Sumo Remix
Tug-of-War is not a vanilla gamemode in GTAO, needing mods to be possible. So, we will instead be wrestling strength and power through Sumo Remix.
1. From the playlist including RPGs vs Insurgents, players will be pitted against each other in 2 random teams, where they will be playing Sumo Remix.
2. Drive your vehicle to prevent other players from staying within a designated and marked safe zone, before the timer goes off. Players will be eliminated if not in the safe zones.
3. This will continue for 4 rounds total.
4. At the conclusion of this minigame, TNf will establish a new Friends-Only session, so all remaining players can be ready for the final game. All losers, again, will be updated and marked with a point, possibly resulting in some players having 2 points.
5. All players with zero points can proceed to the final game. If there is no or only 1 person compatible for this criteria, all other players with only 1 point can proceed to the final FIB game.
FIB Game
Pronounced “fib” game, this is a parody of the final “Squid Game” of “Squid Game”.
1. All remaining participants will be flown to the top of the FIB building through the usage of a stolen helicopter, or Frogger. Once again, all other spectators are only there to watch in their own flying vehicles, or watch from the surrounding platforms.
2. The last participants will fistfight to the death, restricted only to the skylight area of the rooftop. However, somehow ragdolling or moving off the skylight will result in immediate elimination. By bullet(s).
3. Last person remaining wins the HALPer’s Squid Game.
Prizes (Choose One)
1. 85% cut of a Cayo Perico Heist (1 - 1.7 million, basically $20 in sharkcards lol)
2. A high quality NFT “pixel art” of your avatar of choice, sufficient to receive the Pixel Gang role.
3. A shittily edited jpeg of a trophy, with your name on it, commemorating your victory of HALPer’s Squid Game.
TrueNinjafrog's Jackbox - #2
Are you interested in some non-GTA-based excitement to mix up the monotony of your daily existence? Slough off your other obligations and join us as we rotate between the group minigames in Jackbox 5, 6, and 7. The winner(s) get nothing so please don't try and minmax the fun out of the games.
Join the Los Santos - Events channel at the time of the event.
HALPer's Squid Game
All players will participate in a series of minigames inspired by the popular Netflix show: Squid Game. Participants will be taken to each game in a Festival Bus, and they will go through various minigames until just 1 player is declared the winner. There is a prize for winning, as described in the "Prizes" section on the event page.
Preps
Required:: A Heist Coverall outfit, not including anything in Red, or with a gasmask.
Required: Showing up on time. Late participants can still participate in the event, albeit as a spectator and a voter for the Dalgona Candy Drawing Game only.
Optional, but highly recommended: Joining voice chat.
Event Itinerary
Join on TrueNinjafrog ’s Friends-Only Session at the time of the event (or earlier, if you’d like!), meet up at the Casino parking lot, and 15 minutes after the start time the event activities will commence.
Red Light, Green Light
1. Participants will be taken to the far end of Sandy Shores Airfield, and then will be instructed to wait with everyone along the starting line.
Karin Kuruma Kruising - #2
A race for both Armored and Non-Armored Karin Kuruma.
Apparently, the non-armored Kuruma is more Bulletproof than the Armored Kuruma... but it still has less health against bullets overall. Weird, huh? Let's celebrate this wonderful vehicle in several Stunt Races (3x GTA$ and RP) exclusively for the Sports Class.
The Karin Kuruma. Nearly everyone’s first “heist” vehicle, featuring a nearly (or completely) bulletproof design, built for high speed chases and heists. We’ll take it out of its typically combat-based role, and instead test it out its grit(z) on the track.
We will be using a variety of different stunt courses of different designs and styles, all chosen to be the most fun and interesting to race in with the Kurumas. Anyone is free to use whatever Kuruma variant they own or prefer.
Contact and Slipstream will be enabled OR disabled, based on user vote. To keep things simple, at the start of every race, TNf will ask if anyone wants to change the settings (default is non-contact), and if a majority vote says to, it will be changed to Contact AND Slipstream.
Karin Kuruma Kruising - #1
A race for both Armored and Non-Armored Karin Kuruma.
The perfect car to go with your flesh tunnel earrings, frosted spikes, and oversize jeans. Buy this and you'll never fail to be mistaken for a small town drug dealer again. Let's celebrate this wonderful vehicle in several Stunt Races (3x GTA$ and RP) exclusively for the Sports Class.
The Karin Kuruma. Nearly everyone’s first “heist” vehicle, featuring a nearly (or completely) bulletproof design, built for high speed chases and heists. We’ll take it out of its typically combat-based role, and instead test it out its grit(z) on the track.
We will be using a variety of different stunt courses of different designs and styles, all chosen to be the most fun and interesting to race in with the Kurumas. Anyone is free to use whatever Kuruma variant they own or prefer.
Contact and Slipstream will be enabled OR disabled, based on user vote. To keep things simple, at the start of every race, TNf will ask if anyone wants to change the settings (default is non-contact), and if a majority vote says to, it will be changed to Contact AND Slipstream.
Speeding Bullets - #2
They don't make 'em like they used to. Which is why Vapid designed the retro-classic Bullet based on the racing cars of the 1960s, back when nobody gave a crap about carbon footprints or the Ozone layer.
Ah yes, the Bullet. Rated “F” tier in Broughy’s tier list, often considered the worst supercar in GTA. And yet, many a new player is super eager to nab one when spotted in the streets… until an Infernus passes by. While the Bullet is not exactly a fast Super, the type of tracks we will be using, and the game settings enabled in-session, will push the Bullet to speeds beyond what it is normally capable of in standard, plain races.
We will be using a variety of different stunt courses with minimal turns and major jumps, so true to the name of the event, we will be driving and soaring at high speeds across the track, like Speeding Bullets!
Contact and Slipstream will be enabled, but not Catch-Up.
Crashing and bad mannerisms will be reported, but, accidents will happen. That’s the fun of honest GTA contact racing, is it not? Haha!
Custom Vehicles are allowed, but only the Bullet can be raced!
Speeding Bullets - #1
They don't make 'em like they used to. Which is why Vapid designed the retro-classic Bullet based on the racing cars of the 1960s, back when nobody gave a crap about carbon footprints or the Ozone layer.
Ah yes, the Bullet. Rated “F” tier in Broughy’s tier list, often considered the worst supercar in GTA. And yet, many a new player is super eager to nab one when spotted in the streets… until an Infernus passes by. While the Bullet is not exactly a fast Super, the type of tracks we will be using, and the game settings enabled in-session, will push the Bullet to speeds beyond what it is normally capable of in standard, plain races.
We will be using a variety of different stunt courses with minimal turns and major jumps, so true to the name of the event, we will be driving and soaring at high speeds across the track, like Speeding Bullets!
Contact and Slipstream will be enabled, but not Catch-Up.
Crashing and bad mannerisms will be reported, but, accidents will happen. That’s the fun of honest GTA contact racing, is it not? Haha!
Custom Vehicles are allowed, but only the Bullet can be raced!
StuntFred #4 (Modified Traditional Ruleset)
TrueNinjafrog will be hosting 2 instances of StuntFred per weekend, a variation of Gfred with various Stunt Race props to change the way it’s raced. Get ready to be splattered by frightened Cabrio drivers, fail the Airport jump, and suffer the monolithic size of Mt Chiliad in this familiar race, all garnished with the comfort and pleasure of flying tubes and highways.
The track we will be utilizing is StuntFred, by HammerToTheFace, a modified version of Gfred which was created as an anniversary celebration of the original Gfred race.
Event Itinerary
1. Join on TrueNinjafrog at the time of the event (or earlier, if you’d like!)
2. 15 minutes after the start time, the race shall begin.
3. Race!
Rules
The rules are the same as YG1231’s normal Gfreds. Except mine is more crazy and thus, objectively better :sunglasses:
1. No weapon usage at all (including selection wheel).
2. No killing/hitting/impeding anyone else.
3. Must complete the course without help from any other player.
4. Must get first car when on the freeway.
5. Must drive unaided using only throttle, brake and steering. (Brake/curb boosting is allowed.)
6. Traffic spawned cars only (no bikes/quads/planes, etc).
7. If you accidentally kill someone you must wait for them.
8. If you die on the freeway you may use your cycle to get back there.
9. For fairness sake, every participant is asked to set their FPS to 60, maximum. (No screenshot is needed this time.)
StuntFred #3 (Modified Traditional Ruleset)
TrueNinjafrog will be hosting 2 instances of StuntFred per weekend, a variation of Gfred with various Stunt Race props to change the way it’s raced. Get ready to be splattered by frightened Cabrio drivers, fail the Airport jump, and suffer the monolithic size of Mt Chiliad in this familiar race, all garnished with the comfort and pleasure of flying tubes and highways.
The track we will be utilizing is StuntFred, by HammerToTheFace, a modified version of Gfred which was created as an anniversary celebration of the original Gfred race.
Event Itinerary
1. Join on TrueNinjafrog at the time of the event (or earlier, if you’d like!)
2. 15 minutes after the start time, the race shall begin.
3. Race!
Rules
The rules are the same as YG1231’s normal Gfreds. Except mine is more crazy and thus, objectively better :sunglasses:
1. No weapon usage at all (including selection wheel).
2. No killing/hitting/impeding anyone else.
3. Must complete the course without help from any other player.
4. Must get first car when on the freeway.
5. Must drive unaided using only throttle, brake and steering. (Brake/curb boosting is allowed.)
6. Traffic spawned cars only (no bikes/quads/planes, etc).
7. If you accidentally kill someone you must wait for them.
8. If you die on the freeway you may use your cycle to get back there.
9. For fairness sake, every participant is asked to set their FPS to 60, maximum. (No screenshot is needed this time.)
StuntFred #2 (Modified Traditional Ruleset)
TrueNinjafrog will be hosting 2 instances of StuntFred per weekend, a variation of Gfred with various Stunt Race props to change the way it’s raced. Get ready to be splattered by frightened Cabrio drivers, fail the Airport jump, and suffer the monolithic size of Mt Chiliad in this familiar race, all garnished with the comfort and pleasure of flying tubes and highways.
The track we will be utilizing is StuntFred, by HammerToTheFace, a modified version of Gfred which was created as an anniversary celebration of the original Gfred race.
Event Itinerary
1. Join on TrueNinjafrog at the time of the event (or earlier, if you’d like!)
2. 15 minutes after the start time, the race shall begin.
3. Race!
Rules
The rules are the same as YG1231’s normal Gfreds. Except mine is more crazy and thus, objectively better :sunglasses:
1. No weapon usage at all (including selection wheel).
2. No killing/hitting/impeding anyone else.
3. Must complete the course without help from any other player.
4. Must get first car when on the freeway.
5. Must drive unaided using only throttle, brake and steering. (Brake/curb boosting is allowed.)
6. Traffic spawned cars only (no bikes/quads/planes, etc).
7. If you accidentally kill someone you must wait for them.
8. If you die on the freeway you may use your cycle to get back there.
9. For fairness sake, every participant is asked to set their FPS to 60, maximum. (No screenshot is needed this time.)
StuntFred #1 (Modified Traditional Ruleset)
TrueNinjafrog will be hosting 2 instances of StuntFred per weekend, a variation of Gfred with various Stunt Race props to change the way it’s raced. Get ready to be splattered by frightened Cabrio drivers, fail the Airport jump, and suffer the monolithic size of Mt Chiliad in this familiar race, all garnished with the comfort and pleasure of flying tubes and highways.
The track we will be utilizing is StuntFred, by HammerToTheFace, a modified version of Gfred which was created as an anniversary celebration of the original Gfred race.
Event Itinerary
1. Join on TrueNinjafrog at the time of the event (or earlier, if you’d like!)
2. 15 minutes after the start time, the race shall begin.
3. Race!
Rules
The rules are the same as YG1231’s normal Gfreds. Except mine is more crazy and thus, objectively better :sunglasses:
1. No weapon usage at all (including selection wheel).
2. No killing/hitting/impeding anyone else.
3. Must complete the course without help from any other player.
4. Must get first car when on the freeway.
5. Must drive unaided using only throttle, brake and steering. (Brake/curb boosting is allowed.)
6. Traffic spawned cars only (no bikes/quads/planes, etc).
7. If you accidentally kill someone you must wait for them.
8. If you die on the freeway you may use your cycle to get back there.
9. For fairness sake, every participant is asked to set their FPS to 60, maximum. (No screenshot is needed this time.)
Siege Mentality Madness - #2
Siege Mentality is an Adversary Mode involving a team of unlimited respawn, Sawn-Off wielding attackers, and a powerfully armed team of defenders. We will be playing with 3 matches per playlist (since there are 6 total, giving way for 2 event times). We will be playing the even missions (2, 4, 6) in this second session.
If you missed the first event in this series, be sure not to miss this one too!
Event Itinerary
1. Send a Social Club Friend Request to TrueNinjafrog and wait for the Adversary Mode invite at the time of the event.
2. This is a PvP-Oriented Gamemode. Join one event, or both and expect lots of bloodshed, plenty of competition, and a plethora of gaming vocabulary (please don't).
Siege Mentality Madness - #1
Siege Mentality is an Adversary Mode involving a team of unlimited respawn, Sawn-Off wielding attackers, and a powerfully armed team of defenders. We will be playing with 3 matches per playlist (since there are 6 total, giving way for 2 event times). We will be playing the odd missions (1, 3, 5) in this first session.
Join one event, or both!
Event Itinerary
1. Send a Social Club Friend Request to TrueNinjafrog and wait for the Adversary Mode invite at the time of the event.
2. This is a PvP-Oriented Gamemode. Join one event, or both and expect lots of bloodshed, plenty of competition, and a plethora of gaming vocabulary (please don't).
Stunning Stunts Event - #2
This is instance 2 / 2. There are two instances of this event. If you are unable to attend one, you are welcome to attend the other. You are welcome to participate in both!
If you missed the first instance, join us for the second one! I'll be hosting a series of Stunt Races (only the new ones introduced in this week's update), with 8 races per playlist (since there are 8 races total). All vehicles are enabled (custom allowed), no collision, and no catch-up.
Join the playlist and participate, do your best to win!
Stunning Stunts Event - #1
This is instance 1 / 2. There are two instances of this event. If you are unable to attend one, you are welcome to attend the other. You are welcome to participate in both!
Hello all, it's your resident tryhard here. I'll be hosting a series of Stunt Races (only the new ones introduced in this week's update), with 8 races per playlist (since there are 8 races total). All vehicles are enabled (custom allowed), no collision, and no catch-up.
Join the playlist and participate, do your best to win!
TrueNinjaFrog's Jackbox - #1
A simple gamenight of various 'Jackbox' minigames. Expect lots of genuine tomfuckery and fun! Log in to jackbox.tv, join in the games, and try to have fun! Winner(s) get nothing! Cry about it.
Join #party-games and the Los Santos voice chat at the time of the event.
Faggio Race - #2
This is instance 2 / 2. There are two instances of this event. If you are unable to attend one, you may attend the other, or both!
Knock, knock, HALPas
Welcome to the Second instance of the Faggio 'race' from Trevor Philips' house to the top of Mt. Chiliad, then normal motorcycle races (not stunt) also in Faggios. I don't want to do a footrace. But, faggios are funny. Once again, we meet at Trevor's house, then we pull up to Mt. Chiliad and climb it. Listen for instructions on how to win before the race begins.
Faggio Race - #1
This is instance 1 / 2. There are two instances of this event. If you are unable to attend one, you may attend the other, or both!
Knock, knock, HALPas
Welcome to the First instance of the Faggio 'race' from Trevor Philips' house to the top of Mt. Chiliad, then normal motorcycle races (not stunt) also in Faggios. I don't want to do a footrace. But, faggios are funny. Once again, we meet at Trevor's house, then we pull up to Mt. Chiliad and climb it. Listen for instructions on how to win before the race begins.
Zentorno Meet - #2
This is instance 2 / 2. There are two instances of this event. If you are unable to attend one, you are welcome to attend the other. You are welcome to participate in both!
Description
Second instance of the car meet featuring the Zentorno. It's probably one of the most iconic vehicles of old GTA:O, being the tryhard's and average players' supercar of choice, I think it'd be nice if we can show off all of our own custom takes on this vehicle.
Event Itinerary
1. Meet up on in Invite-Only session on TrueNinjaFrog
2. Show of your Zentorno
3. Await further instructions in-game
Zentorno Meet - #1
This is instance 1 / 2. There are two instances of this event. If you are unable to attend one, you are welcome to attend the other. You are welcome to participate in both!
Description
First instance of the car meet featuring the Zentorno. It's probably one of the most iconic vehicles of old GTA:O, being the tryhard's and average players' supercar of choice, I think it'd be nice if we can show off all of our own custom takes on this vehicle.
Event Itinerary
1. Meet up on in Invite-Only session on TrueNinjaFrog
2. Show of your Zentorno
3. Await further instructions in-game
Motor Wars - #2
This is Session #2 out of 2!
Brought to you by our resident sneaky amphibian, this event will be 5 sessions of Motor Wars with no breaks in between sessions, on default or user-voted settings. Since the gamemode allows for up to 28 individuals in a single match, everyone will meet in a single Invite-Only session on TrueNinjafrog beforehand to go over rules, teams, and any other important information.
Motor Wars - #1
This is Session #1 out of 2!
Brought to you by our resident sneaky amphibian, this event will be 5 sessions of Motor Wars with no breaks in between sessions, on default or user-voted settings. Since the gamemode allows for up to 28 individuals in a single match, everyone will meet in a single Invite-Only session on TrueNinjafrog beforehand to go over rules, teams, and any other important information.
Adversarial Affairs
Welcome to Adversarial Affairs!
Brought to you by our resident sneaky amphibian, we’ll be playing several scheduled Adversary Modes. Between each game, we’re going to have car meets, where everyone gathers together to show off their cars until the next game begins. Good luck my friends. :)
Objective
Win the minigames by competing head-to-head with other HALPers, and show off your cars in between rounds!
Event Itinerary
- Car meet at Diamond Casino parking lot in Friends-Only Session on TrueNinjafrog
- 3 rounds of Sumo
- Car meet
- 3 rounds of Hunting Pack
- Car meet
- 3 rounds of Trap Door